While out for a casual stroll, an unlucky young slime is swallowed up by a giant worm. Now it’s up to you to guide the little creature out of the predicament before he gets digested by the stomach acid of the giant annelid. That’s the quick intro into the world of Fabraz’s Slime-san. Though already available in the West for Steam and the Nintendo Switch, I had a chance to lay my hands on it at the indie booths of Tokyo Game Show 2017. Ben Miller was kind enough to give us a quick interview on some aspects of the game, as well. You can listen to the full interview here.

Players control the little slime through single-room puzzles, 4 of which make up a single level, and 400 in total await (and some boss battles, as well). In the vein of games like Super Meat Boy, getting from start to finish may be relatively easy in the first few levels, but Slime-san has a number of different abilities which are crucial to getting through stages, from sticking to walls to phasing through objects, and more. The trick is in using these abilities at just the right time – such as leaping to a wall, sliding down, leaping off, phasing through one obstacle, double jumping and dashing to a wall on the other side.

There’s more than just technical control needed, though. Speed is a major factor, as stomach acid will begin spilling into the stage if it takes too long to complete. So there’s not much time to carefully plot out every single move. That being said, don’t feel afraid to take the plunge if you’re new to the genre. As Miller says, “A big focus for us was trying to make it accessible for people who are new to platformers…but also there is a range of a high ceiling for expert speedrunners and people who are really well-versed in platformers.”

Just try wriggling through this messy maze.

Just try wriggling through this messy maze.

But there are ways to mess around with the gameplay on your own, as well. Stages contain collectible items like apples which can be sold later on when the slime reaches a village full of the worm’s inhabitants. Selling the apples allows players to unlock tweaks to the gameplay mechanics, such as being unable to move on the ground but given more uses of the dash ability to use in the air. Miller says that none of these tweaks “are just better (than others) but they tweak how you play”.

In addition to all of that, there’s even more customization available in the way of skins, shaders, and cosmetic features that can be unlocked through skillful play of the game. It seems like there’s plenty of ways to keep the play style fresh. Might be worth a trip down the worm’s stomach.

The slimy underbelly of...a slimy underbelly.

The slimy underbelly of…a slimy underbelly.

Slime-san is available now in the west. For more information, check out the official website.

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