Hm. Onion Force. Honestly, I’m not a huge fan of tower defense games, but there are some enjoyable ones I’ve played, so I was curious when I read it was an Action/Adventure hybrid. I jumped in ready for something new and interesting and was almost immediately disappointed.

Choosing from Warrior, Bowman, or Wizard characters in the titular Onion Force, you run around a standard tower defense map building towers and knocking down bad guys. And there’s the twist in this game: it’s unlike other tower defense games in that you actually control a character that is able to directly attack enemies in addition to building support and attack towers to hold off the encroaching hordes. The heroes will gain experience and level up over time, and you can collect items and equipment to make your heroes more effective in battle. Gain stars for completing levels, and use the stars to upgrade your towers in-between stages. Also collect onions to buy power-ups for your heroes. Why onions? Because Onion Force, that’s why. I suppose if it were called Cactus Force we’d collect Cacti, but it isn’t, so we don’t.
Is this the best we can hope for?

And that’s why this game isn’t about to make me fall in love with the tower defense genre. Despite some impressive artwork that can only be described as Ren & Stimpy-esque, the rest of the game simply feels lackluster. The mechanics are so bare-bones that you’re required to physically bash your character into the enemy for a melee attack. This is a problem seeing as you get damaged each time an enemy touches you. And if you think the ranged classes were spared, think again. You also have a stamina bar that depletes each time you attack an enemy. Run out of stamina, and you’re left with only your melee attacks, requiring you to recharge in a First-Aid tent, which is itself a tower structure that you must first build. God help you if you don’t have the money for one. Add to that the fact that the towers themselves aren’t incredibly effective at holding off enemies and you’re pretty much required to deal with everything yourself. I spent most of my time beaning baddies and running back to the recharge tent, too busy to really bother with the actual tower defense aspect of the game.

I realize we’re talking about a budget indie game here, but for a game to be good there should be something that makes me want to come back to it. I do like the twist that you can physically fight the monsters, and I love RPGs, so the hero-leveling aspect gets two thumbs up from me, but when push comes to shove, there’s just not much of interest in this game. Kill monsters, build more towers, wash, rinse, repeat. Which, to be fair, is basically what tower defense is, but with all the clunky game mechanics, Onion Force is hard to recommend.


1/4 POPS: Weak  One pop games may be functional, and enjoyable to some, but not the reviewer. Mechanical or conceptual failings make them impossible to recommend.

Review Code supplied by Queen Bee Games

About The Author